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SAFMQ: Store and Forward Message Queue, message oriented middleware. Uses include Assured Async Messaging, SOA, Delayed/Batch, and Cluster/Grid Computing. The SAFMQ server provides cross platform communication among C++, PHP, Java, and .NET clients.
Actor based programming using WCF and async-await.
Note: There is a successor of AsyncWcfLib: https://github.com/steforster/Remact.Net
AsyncWcfLib is a software library for distributed computing based on Microsoft WCF.
AsyncWcfLib is a lightweight message bus bridging Windows and Linux by using the .NET Framework or Mono.
It supports callback based asynchrony as well as the new async-await pattern available in .NET 4.5.
AsyncWcfLib supports threadsafety through an actor based programming model.
Actors are loosly coupled system...
...This is the project page for HOOPLE version 1, which was retired on September 25 2010. The code supposedly still builds on both Linux (with gnu gcc) and on Windows (with ms visualstudio).
Most of the code from hoople1 has moved into the Feisty Meow® Concerns Ltd codebase, available at http://feistymeow.org for your enjoyment.
pureIRCd is an IRC Server written C (though throughout the years i've used various programming languages, including VB6, VB.net C#, and am now stuck with C) to provide a fresh IRC (RFC1459) implementation and avoid the clutter of existing solutions.
Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.