The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
"Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
A distributed, peer-to-peer, server-less communication & messaging solution for JAVA (JMS), C++ and .NET applications, integrates with JBoss, WebLogic & WebSphere. Offers guaranteed delivery, security and transactions. Supports TCP, SSL & HTTP protocols.
FedStage DRMAA for Torque library is an implementation of Open Grid Forum's DRMAA 1.0 (Distributed Resource Management Application API) specification for the submission and control of jobs to Torque.
The JProgress project provides tools for connectivity with Java clients and the Progress database. JProgress provides an n-tier software architecture for database access for executing remote requests over WANs and the Internet.
The aim of our project is to create a portable microkernel and a set of OS services that allow good local performance, multiple concurrent operative system personalities (ie UNIX and a native interface) and easy integration of distributed components.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
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OSE is a C++ library, with some Python wrappers, containing generic classes, as well as support for event driven systems, interprocess communications and a request/reply, publish/subscribe service agent framework with RPC over HTTP interface.
Provide a portable C++ implementation of OASIS Asynchronous Service Access Protocol.
Initial plans are to develop a proof of concept prototype based on draft documents.
Uses boost, EasySoap, expat.
This library provides a network abstraction layer for heterogenous large scale modular systems. It supports clearly specified interface definitions for communication between modules, while maximizing module indendence and adaptability.
P2P software for distributed computing. This is open source, scalable software for solving various tasks, which can be splitted between different computers.
MIC* comes with a new vision of multi-agent system engineering: The multi-agent system is devided explicitly into two dimensions: the deployment environment and the autonomous agents. MIC* is an algebraic model of a deployment environment (container of a
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
The XPS is a scalable platform for meta-programming and domain engineering. It provides a virtual machine, compiler, and runtime library that make it possible to efficiently develop, debug, and run programs based on XPL (eXtensible Programming Language)
Maui Scheduler is an advanced reservation HPC parallel batch scheduler for use with Linux and BSD clusters. Maui provides a complete scientific scheduling solution, supporting running custom parallel and MPI jobs over Myrinet and ethernet.
Cheshire3 is a fast Z39.50, SRW, XML search engine, written in Python for extensability and using C libraries for speed. Next generation of the Cheshire system (http://cheshire.berkeley.edu) and designed around a distributable, object oriented model.