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NoCsim is a base library and front end for simulating Network On Chip environments utilizing Wormhole or Virtual Cut-Through routers. The current usage of the simulator includes experimentation with various routing protocols and functional unit mappings.
The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
Mupisim is a simulator for distributed, mobile systems. Its primary purpose is the study of mobile processes (e.g. mobile agents) and their communication mechanisms. It may also be used to evaluate the efficiency of a given process migration scheme.
A distributed, peer-to-peer, server-less communication & messaging solution for JAVA (JMS), C++ and .NET applications, integrates with JBoss, WebLogic & WebSphere. Offers guaranteed delivery, security and transactions. Supports TCP, SSL & HTTP protocols.
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RangeSim is a collection of classes for simulating distributed protocols for range search on P2P (peer-to-peer) network environments. It is based upon the PeerSim simulator, which offers easy configuration, extendability and high performance.
Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
Brain Net. A Distributed Search Engine Network. Aims to be a scalable distributed search engine allowing dynamic connection of nodes. Performance depends on bandwidth.
"mASN1" - mini ASN.1 framework is a light ASN.1 framework written in C# for .NET
framework. It can be used for creating classes that model ASN.1 types and
are capable of encoding/decoding themselves to BER/DER codes. PER support is planned.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
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mDNS.NET is an implementation of the Multicast DNS (mDNS) protocol (also known as Rendezvous) for service registration and discovery on a local network in the C# language. mDNS.NET is designed for both the Microsoft .NET Framework and the mono framework.
NHost is a universal server for DotNet objects. You create your assemblies with business objects and then use NHost to publish them. It is written in C# and works on .NET, Portable.NET and Mono on Linux and Windows.
This project is a .NET implementation of the JavaSpace API along with the some examples using spaces. The software was written using the JavaSpace specification and not any other implementation. Persistence is provided via Bamboo Prevalence.
Simulator of massively parallel computer cluster with minimal nodes.
Loosely based around available information regarding Chuck Moore's c18/25x core/chip designs.
Machine Forth based MISC NOSC nodes, mesh interconnection.
RAFT-Net is a Fault Tolerant Parallel Distributed Framework.
Using a Master-Worker scheme, the framework transparently
distributes workunits to workers (drones). These workers can join and
leave and as such, the network is very flexible. A modified
MyVIA is sub-project of THVIA project. MyVIA is a high performance user-level communication library. It is a user-level net driver for Myrinet high performance network. Please visit our homepage and send email to me: chyyuu@yahoo.com OR chyyuu@sohu.com
It is also a open source project to those has a <strong>vision</strong> that peer-to-peer computing is <b>the future of the Net</b>. It is a platform and API make users use and developers develop his project easily
Provide a common portal platform to join Internet Service ProvidersÂ’ users into a community, both including personalization using "portlets" as the building blocks of .NET type applications and using a Parallel Portal Engine to overcome such demanding use
An audio server based on a plugin architecture supporting features like network synchronisation between multiple instances, shared database and the usual like equalizer, crossfader, etc.
Utilizing bot-net philosophy in a good way by packaging open source software into highly secured, ready-to-run specialized virtual machines and building infrastructure to manage them. Sort of IT Lego )))) We make IT simple!!!