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VJDBC (Virtual JDBC) is a JDBC type 3 driver which provides efficient tunneling of JDBC commands/results over different communication protocols (RMI, HTTP, HTTPS ...).
Development and support of OCFA have been discontinued. the code has moved to these github repositories:
https://github.com/DNPA/OcfaLib
https://github.com/DNPA/OcfaArch
https://github.com/DNPA/OcfaJavaLib
https://github.com/DNPA/OcfaModules
https://github.com/DNPA/OcfaDoc
If you are interested in contributing to ongoing work on the creation of a community maintained OCFA inspired computer forensic framework, please join the Mattock/MattockFS community page on G+:
https://plus.google.com/communities/102487198908055860744
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
*UPDATE*
myHadoop is no longer being updated on SourceForge. For the latest, check it out on GitHub at:
https://github.com/glennklockwood/myhadoop/
myHadoop is a simple system for end-users to provision Hadoop instances on traditional supercomputing resources, without requiring any root privileges. Users may use myHadoop to configure and instantiate Hadoop on the fly via regular batch scripts.
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LIME (Less-is-More) is parallel/concurrent programming environment based on C. Internally, it uses XML technology to describe tasks and their dependencies. Externally, it offers the ANSI C99 programming as well as a set of visually-oriented interfaces.
An Open Source implementation of Java Message Service Specification, which can be run in embedded or standalone mode. It supports the connectors for TCP, SSL, HTTP, HTTPS and RMI and can be used with any JDBC compliant database.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
AmpCentral is a system composed of Ampoliros modules and it serves as a way of distributing Ampoliros modules through web services.
The project has been moved to https://github.com/innomatic/
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