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This project aims to build a full featured C++ (and possibly Python) library and associated tools which facilitate building Artificial Life simulations in a distributed environment.
Open_PYOSS will be a platform to develop
Operational Support Systems for the Cable MSO.
It will capitalized on a Distributed NxTier Computing Agent environment and WebServices core technologies
to provide seamless Managed Access for MSOs or xSPs
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
The main goal of POPEYE is to provide the concepts, methods and core services for next generation mobile collaborative working environment with emphasis on P2P information exchange model in the environment of heterogeneous mobile ad hoc networks.
Provides fast lookup for a Subject Based messaging product using a trie. It allows for configurable wildcard characters to replace a single or multiple subject field(s) (A.B.*.D.>). Insertion in to the tree returns a unique handle for subsequent deletion
An audio server based on a plugin architecture supporting features like network synchronisation between multiple instances, shared database and the usual like equalizer, crossfader, etc.