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NXLogin aims to be a simple glue program for Windows machines that automates nxproxy and nxagent setup using Cygwin tools. It uses SSH to connect to a remote UNIX host, invokes nxagent there, and invokes nxproxy locally. It can also start up a local X server. NX traffic is tunneled through SSH.
Aims to enable researcher to tap in to mobile computing capability
This is a software agent based computing program that will enable researchers and other users to tap in computing power of machine available by sharing work load on the fly with zero configuration on network & resources
A self organizing agent program that will understand network and its resource. where as the only job left to researcher is to split up jobs in several chunks of programs either parallel or sequential jobs and go issue the job (A visual Modeler or Scripting support need to...
Actor based programming using WCF and async-await.
Note: There is a successor of AsyncWcfLib: https://github.com/steforster/Remact.Net
AsyncWcfLib is a software library for distributed computing based on Microsoft WCF.
AsyncWcfLib is a lightweight message bus bridging Windows and Linux by using the .NET Framework or Mono.
It supports callback based asynchrony as well as the new async-await pattern available in .NET 4.5.
AsyncWcfLib supports threadsafety through an actor based programming model.
Actors are loosly coupled system units interacting by passing messages.
Message objects are passed inside a process between actors running on different threads.
...
AdvancedSendandReceive is a well featured SonicMQ client application implemented in C# for Sending and Receiving of JMS messages. It was inspired by the work done for BasicSendandReceive C# sonicmq
Secure File Transfer for Windows with Cerberus by Redwood
Protect and share files over FTP/S, SFTP, HTTPS and SCP with the #1 rated Windows file transfer server.
Cerberus supports unlimited users and connections on a single IP, with built-in encryption, 2FA, and a browser-based web client — all deployable in under 15 minutes with a 25-day free trial.
MQManager is a utility for managing Message Queues. It allows an administrator to view all messages in a queue, preview messages, delete messages, forward messages, and more. Currently supports MSMQ. Support of other protocols is not planned. Project hos
LanStore is a highly reliable, fully decentralized storage system which can be composed from already existing desktop machines. Our software utilizes the wasted storage capacity of these machines.
NGrid is a transparent C# .Net/mono grid computing model. NGrid abstracts the burden of the grid into a simple multithread and garbage collected programming model. NGrid is designed to carry computationally intensive tasks over multiple machines.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
‘intelliworm’ is a prototype simulation of a Intelligent Species of a common earth worm,which inherits human like decision making capabilities through Neural Network intelligence representation,all developed by integrating .NET with Lisp and Yacc.
MonoQLE is a Queue Server, written in C#, intended to be a fast and reliable backend for the System.Messaging namespace's implementation in Project Mono.
A JMS provider and/or Indigo integration are also in the plans.
Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
mDNS.NET is an implementation of the Multicast DNS (mDNS) protocol (also known as Rendezvous) for service registration and discovery on a local network in the C# language. mDNS.NET is designed for both the Microsoft .NET Framework and the mono framework.
NHost is a universal server for DotNet objects. You create your assemblies with business objects and then use NHost to publish them. It is written in C# and works on .NET, Portable.NET and Mono on Linux and Windows.
An audio server based on a plugin architecture supporting features like network synchronisation between multiple instances, shared database and the usual like equalizer, crossfader, etc.