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Actor based programming using WCF and async-await.
Note: There is a successor of AsyncWcfLib: https://github.com/steforster/Remact.Net
AsyncWcfLib is a software library for distributed computing based on Microsoft WCF.
AsyncWcfLib is a lightweight message bus bridging Windows and Linux by using the .NETFramework or Mono.
It supports callback based asynchrony as well as the new async-await pattern available in .NET 4.5.
AsyncWcfLib supports threadsafety through an actor based programming model.
Actors are loosly coupled system units interacting by passing messages.
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IIOP.NET allows a seamless interoperation between .NET, CORBA and J2EE distributed objects. This is done by incorporating CORBA/IIOP support into .NET, leveraging the remoting framework.
AdvancedSendandReceive is a well featured SonicMQ client application implemented in C# for Sending and Receiving of JMS messages. It was inspired by the work done for BasicSendandReceive C# sonicmq
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NGrid is a transparent C# .Net/mono grid computing model. NGrid abstracts the burden of the grid into a simple multithread and garbage collected programming model. NGrid is designed to carry computationally intensive tasks over multiple machines.
Alchemi is a .NET grid computing framework that allows you to painlessly aggregate the computing power of intranet and Internet-connected machines into a virtual supercomputer (computational grid) and to develop applications to run on the grid.
.NET VNC Viewer is a VNC viewer written entirely in C#. It is binary compatible with Smartphones, Pocket PCs and Windows desktops (.NET CF or .NETFramework). I write this because other VNC viewers on Pocket PC do not do full screen and screen rotation.
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"mASN1" - mini ASN.1 framework is a light ASN.1 framework written in C# for .NETframework. It can be used for creating classes that model ASN.1 types and
are capable of encoding/decoding themselves to BER/DER codes. PER support is planned.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
mDNS.NET is an implementation of the Multicast DNS (mDNS) protocol (also known as Rendezvous) for service registration and discovery on a local network in the C# language. mDNS.NET is designed for both the Microsoft .NETFramework and the mono framework.
This project is currently devoted two to SOA-enabling technologies:
SqlBooster: A better data access layer for .NET solutions using ADO.NET (written completely in C#) for Microsoft Sql Server to support stored procedures and arbitrary SQL, ADO.NET tra