Boiler-plate code for bootstrapping CORBA 2.5+ applications. The goal is to create a set of cooperative services and components needed by CORBA apps. Essentially, a pre-fabricated CORBA infrastructure that facilitates component based software engineering
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.