Boiler-plate code for bootstrapping CORBA 2.5+ applications. The goal is to create a set of cooperative services and components needed by CORBA apps. Essentially, a pre-fabricated CORBA infrastructure that facilitates component based software engineering
OpenSCF is a GPL'd middle-ware or messaging solution utilizing unrestricted XML as a wire-format, and providing a service provider (daemon) and client development framework.
The 'Monitor' application, which consists of 2 parts, a MonitorServer (linux daemon) and a MonitorClient (java gui), will enable the user to monitor and log server process, memory, network and cpu information of multiple servers at a time.
Framework for software component integration, interoperability and adoptability through a XML based vocabulary: Software Component Integration Mark-up Language (SCIML)
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Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
The SoftwareGroupNG project is an interactive website, targeted at bringing to the foreground of the software industry, Nigerian developers who are capable or are ready to learn to use the latest software technologies to design, implement and deploy solu
The Sino Project is an Open Source initiative that utilized
code developed by the Chinese government. Sino Linux Middleware v3.0 and Mobile Business Application Suites are built and tested in conjunction with the OSDL in a high volume, enterprise read
The integration of the VM on most OS is not very deep: It sits on top of the OS, running as a simple app, and does not access most features of the OS. This project's aim is to deeply integrate with the OS to facilitate many services.
JVMCluster
Features:
- clusterable Java Virtual Machine (based on PVM)
- uses CPPVM as adapter layer to PVM
- object persistent layer integrated into JVM
- memory management unit is based on integrated relational database
- JDBC/ODBC api to acces
It's new technology for Development Personal Creation/Customization Services ,
based on XML standard and DAFSM (Finite State Machine Theory) , using multiple call control protocols.
Multiplatform (MUltiple Language / Target Integration PLATform FOR Modules) implements a unified integration platform for multiple modules written in multiple languages (C, C++, Prolog, Java) and multiple target platforms (GNU/Linux, Solaris, Windows).
RandService is a Web Service which supplies pseudo- or true- random numbers through JAX-RPC API. Any random number generators can be used behind this Web Service.
A management system for a server array, implementing Rendezvous to advertise services and establish details about servers. Slave servers have a daemon which detects the services which are available and advertises them, the Master server uses Rendezvous..
Infranet is a system that attempts to circumvent web censorship by allowing clients to surreptitiously request sensitive content via cooperating Web servers distributed across the global Internet.
The project aims at developing J2EE Connector Architecture 1.0 Compilant Resource Adapters for integrating various EIS's like XML files, XML DB, LDAP, FTP, SMTP, POP3, Point Of Sale, Properties File, Office Documents
An open Gnutella network library based on GnucDNA. It is platform-independent, developer-friendly and efficient, developed in portable C++. Easy enough for the casual P2P developer and advanced enough to satisfy the research project needs.
In many parallel scientific applications the process of grid generation, decomposition, message passing, and performance measurements are of similar stucture. The projects intention is to develop a generic function library that will contain all these.
The W2W project aims to develop a distributed index and search engine with a site-to-site scheme. Every participant, a web site, maintains some connections to other sites (neighbors) and exposes a set of standard entries (API) to each other. When a new re
PyREXX is a interprocess messaging server for routing remote prodecure calls using xml-based messages (Jabber, XML-RPC, etc), which will allow programs to interact more easily.
This project aims to build a full featured C++ (and possibly Python) library and associated tools which facilitate building Artificial Life simulations in a distributed environment.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.