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Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Provides fast lookup for a Subject Based messaging product using a trie. It allows for configurable wildcard characters to replace a single or multiple subject field(s) (A.B.*.D.>). Insertion in to the tree returns a unique handle for subsequent deletion
An audio server based on a plugin architecture supporting features like network synchronisation between multiple instances, shared database and the usual like equalizer, crossfader, etc.
CZed is an experimental project devising the next generation C++ API for the OMG DDS. This effort is intended to guide the standardization undergoing at the OMG (see http://portals.omg.org/dds/SpecificationsInProgress).
The message passing interface (MPI) standard is a library specification for message passing on parallel computers. This project develops an extension to MPI in C++ such that STL objects can be transfered just as easily as fundamental data types.
p2p-fs is a Peer to Peer file system in user space, using FUSE. Allows you to share files over an LAN and/or WAN. Can be mounted as a normal file system under Linux.
RingFS is a network distributed file system which is fault tolerant and has no centralized meta-data store. It spreads data over network storage servers and provides single namespace. The design of RingFS aims to build a huge data storage with redundancy, linear performance increase with rock-solid stability.
QUAFF is a C++ library for designing and running parallel code onto any MPI aware system by providing an eay to use -- yet efficient -- API based on algorithmic skeletons.
The Open Distributed Framework project is aimed at developing an open-source, cross-platform framework for distributed, high-performance physical modelling and simulation.
Latis is a distributable storage engine for the semantic web. We plan to build a cross-platform, high-performance server that enables users to build private clouds which are protocol-compatible with popular web service offerings from Google & Amazon.
CSI PC2 is a project for verification and identification of biometrical information that scales up to tens of millions of entries. Several algorithms are implemented. It includes testbeds, benchmarks and genetic algorithms for optimization.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.