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MARF is a general cross-platform framework with a collection of algorithms for audio (voice, speech, and sound) and natural language text analysis and recognition along with sample applications (identification, NLP, etc.) of its use, implemented in Java.
MediaEncodingCluster is an Enterprise Class, Video Cluster Environment with a Plattform Independent Client - Server Architecture for distributed video/audio converting/encoding tool over a grid Computing Network Design. more on http://docs.codergrid.de
MyZone is a peer to peer social network that supports almost all features common in Facebook and Google+. In addition you can share unlimited mp3s and mp4s with your friends. MyZone does not downgrade the resolution of your photos and all established connections are encrypted using state of the art encryption techniques. MyZone is designed to be resilient towards cyber attacks especially DDoS attacks and government imposed censorships. MyZone should be an interesting social networking platform for users who are more concerned with the privacy of their profile information.
Cube Platform is a distributed system over p2p based in Java. Cube Platform allow users to share CPU-resources allowing the creation of computer alliances for resolve a big problems.
A universal platform for resource discovery and description that shares XML meta-data over existing peer-to-peer (P2P) networks such as Gnutella and JXTA.
WOSH is a multi-platform message-oriented middleware written in ANSI C++. Service oriented architecture, designed for network distributed computing. Already working: Audio multimedia, X10, remote control (WinMobile, GTalk) and much more..
Let's you synchronize related scheduled jobs, which execute across many different machines. Instead of adding time padding between jobs (which can fail), use this utility. Please feel free to add more functions!
The Service-oriented Peer-to-Peer Architecture (SP2A) is a Java middleware enabling peer-to-peer Grids in which all participants are able to share their resources, exposed as Web Services. Both J2SE and J2ME implementations of the framework are provided.
Sfeb is a Simple and Flexible Enterprise Bus. Its purpose is to share business components on a network, and make them accessible through various protocols(http, jms, ...). Sfeb can be adapted, to your needs with the Sfeb sdk.
OpenCDN aims to hierarchically chain a set of Streaming Servers, for deliver of Live Streaming contents to millions of viewers. Development is based on the Apple Darwin Streaming Server (DSS) and Linux, but porting to (Helix, WM) is possible.
Project c2h - cetacean to human - building Seadragon, a tool for the scientific research of the acoustic communication of cetaceans, supporting the creation, emission, and recognition of underwater whistles. The blog: http://leafyseadragon.blogspot.com/
DMUCS works with distcc to allow multiple users to share a gcc compilation farm, while guaranteeing that each compilation will be assigned to the highest-performing, available cpu in the compilation farm.
DAI = Distributed Artificial Intelligence The projected is intended to be a test bed for AI related concepts and technologies, not necessarily an end user product, though that could change. Some of the modules can be modified for other uses.
ghack ("grid hack") is meant to allow small groups of people to voluntarily share their computer resources to work on collective problems. Goals are: easy to use (e.g. scientific coders), easy to deploy (e.g. no elevated priviliges or open firewall ports
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Stork is a linux 2.6 systemV inter process comunication layer extension. Stork process can share IPC objects, like semaphores or messages passing buffer, in a distributed multi-architecture cluster.
nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys
a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
source2source is a source code sharing application that enables users to share and search for source code of a specific programming language among users on its own network.
DIASGrid is an open architecture able to: manage resource sharing in distributed communities; connect organisations over the web allowing them to collaborate, and share data; and make available APIs for the construction of more complex applications.
distX is a script which can be used to distribute CPU intensive tasks to a cluster of machines. For example, distX has been used for distributed encoding of ogg vorbis files.
Generic clustering/load-balancing platform (over a LAN or internet) using java based P2P Aorta workers that execute java "tasklets". Various tasklets can be implemented to solve fractals, process images, render webpages, crack RSA "brute force".
This project is meant to provide ISDN CAPI 2.0 services (like fax)over a TCP/IP based network.
A server (Win32/Linux) can share his ISDN cards with Clients (Win32/Linux) in the LAN.
ap02 presents a promiscuous model of data generation and self-display,
making use of a virtual machine architecture to develop and execute self
modifying instruction sets across networked nodes.
An audio server based on a plugin architecture supporting features like network synchronisation between multiple instances, shared database and the usual like equalizer, crossfader, etc.