Showing 14 open source projects for "java 2d graphics"

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  • 1
    TurboVNC

    TurboVNC

    High-speed, 3D-friendly, TightVNC-compatible remote desktop software

    TurboVNC is a high-performance, enterprise-quality version of VNC based on TightVNC, TigerVNC, and X.org. It contains a variant of Tight encoding that is tuned for maximum performance and compression with 3D applications (VirtualGL), video, and other image-intensive workloads. TurboVNC, in combination with VirtualGL, provides a complete solution for remotely displaying 3D applications with interactive performance. TurboVNC's high-speed encoding methods have been adopted by TigerVNC and...
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    Downloads: 136,263 This Week
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  • 2
    Loki Render

    Loki Render

    A simple and easy to use render farm for Blender

    Loki Render allows you to create your own render farm, serving Blender render jobs to a group of computers. Loki is easy to setup and runs on Linux, Windows or Mac, making it a quick and flexible distributed network rendering solution!
    Downloads: 1 This Week
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  • 3
    yadra - yet another distributed rendering application A Network-Render-Tool for Blender. A Java based, platform-independent tool, for rendering animations of blender in a network. Easy setup (no SMB/CIFS-Connections). Web-Interface.
    Downloads: 0 This Week
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  • 4
    My application is a Grid Computing application that interfaces POV-Ray (http://www.povray.org/) with the framework JPPF (http://www.jppf.org) . With my JppfPov you can use the potentialities of a grid computing network to make rendering task.
    Downloads: 0 This Week
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  • 5
    A 3D virtual world engine (community, town, planet and spaced-based) using the NetBeans platform and Java3D
    Downloads: 0 This Week
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  • 6
    BURP aims to develop a publicly distributed system for rendering 3D animations over the Internet using CPU idle time.
    Downloads: 0 This Week
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  • 7
    This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
    Downloads: 0 This Week
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  • 8
    LiveScreen makes it possible to publish GUI screenshots that users can interact with. Unlike other remote desktop solutions, no special client is required. Web browsers can act as clients without employing helper apps, plugins or Java.
    Downloads: 0 This Week
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  • 9
    Java n-tier Framework and GUI Screen builder/designer, supporting 1, 2 and 3 tier mixed architectures to databases, application servers or local persistent data in files. Extensive documentation including launching from a Web Server.
    Downloads: 0 This Week
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  • 10
    POV-Ray Animations for everyone from everyone. Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
    Downloads: 0 This Week
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  • 11
    nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
    Downloads: 0 This Week
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  • 12
    JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
    Downloads: 1 This Week
    Last Update:
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  • 13
    BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
    Downloads: 0 This Week
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  • 14
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
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