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XmlRpc++ is an implementation of the XmlRpc protocol written in C++, based upon Shilad Sen's excellent py-xmlrpc library. It is designed to make it easy to incorporate XmlRpc client+server support into C++ applications and requires no other libraries.
This project is a lightweight framework for Smart Proxies and Interceptors in RMI. Simple to use, only requires modifications to server side code. Good for implementing security, logging, client-side caching, QoS in distributed apps.
The project is dedicated to create a graphical Win32 tool, which allows to install, run and administer the Chessbrain Peernode server (=the chessbrain client) on Win32 machines.
"Netlands Project" is a <b>Graphical MUD engine</b>, it comes with a distributed world server, an advanced IA server, a Macromedia Flash MX client and a predefined world named WOARPS, full of ready to go adventures.
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isectd is a middleware daemon that provides many-to-many client-to-server connectivity. Supports multiplexing requests to multiple server processes over IP networks.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
jvmShare is aiming to provide a server-client system that shares resources across the network. Since it is written in Java, clients shares their resources by providing their JVMs to the central server. The server will schedule tasks to these clients.
Java Remote Method Call provides a Framework for remote method invocation on Java objects which solves the limitations of Java RMI. It provides a way for bidirectional communication of object states, between Client and Server.
GP@home is a new group/project dedicated to fully utilizing the combined concepts of genetic programming and distributed computing to improve the quality of life for all human beings. Nothing is impossible working together.
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