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The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
123SQL engine is a small portable relational database aimed for PDAs. Data is inserted via database import of spredsheet TAB delimited column data. Browsing is performed via SQL syntax commands.(http://www.jasenko.com.mk)
OpComm - The Operational Communicator - a IM/collaboration software which should help developers do realtime design and development collaboration even being in distant places of the world, or game players to communicate efficiently during a network game.
Start from a prompt and build production-ready apps on your data—with security, permissions, and compliance built in.
Vibe coding tools create cool demos, but Retool helps you build software your company can actually use. Generate internal apps that connect directly to your data—deployed in your cloud with enterprise security from day one. Build dashboards, admin panels, and workflows with granular permissions already in place. Stop prototyping and ship on a platform that actually passes security review.
PsychoEngine is an Open-Source WYSIWYG 3D game engine/creation utility, that hopes to eventually compete with other Open-Source game engines/creation tools as well as commercial engines and tools, both visually and in playablity.
Game Rapid Development Kit is an easy to use, versatile 2D/3D game framework. After being frustrated at finding multiple "engines" that were loaded with features we didn't want or weren't ready for use "out of the box", we decided to create GameRDK.