Showing 4 open source projects for "2d"

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    Louvre

    Louvre

    High performance C++ library for building Wayland compositors

    ...It provides a default way for managing protocols, enabling you to have a basic but functional compositor from day one and progressively explore and customize its functionality to precisely match your requirements. Within Louvre, you have the flexibility to either employ your own OpenGL ES 2.0 shaders/programs, use the LPainter class for fundamental 2D rendering, or leverage the LScene and LView system, which manages buffer damage and can also handle input events for you. Additionally, it's possible to combine these three approaches as needed.
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  • 2

    Lavalamp Graphics Engine

    C++ Based 2D Graphics Engine

    Lavalamp Graphics Engine is available in DLL with header. Currently supports resource-based and external bitmaps, simple bitmap animations and rectangles. Bitmaps can be manipulated. Current development stage: Early Alpha testing; pre-version
    Downloads: 0 This Week
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  • 3
    Game Rapid Development Kit is an easy to use, versatile 2D/3D game framework. After being frustrated at finding multiple "engines" that were loaded with features we didn't want or weren't ready for use "out of the box", we decided to create GameRDK.
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  • 4
    Simple 2D engine built upon OpenGL using C++ and an XML file system.
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