Showing 7 open source projects for "graphical programs"

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  • 1
    Virtual T
    Virtual T is a TRS-80 Model 100/102/200 emulator that runs on Windows, Linux, and Macintosh. The goal of Virtual T is to provide 100% hardware emulation so any existing programs will run. It also adds powerful development and debugging tools.
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    Downloads: 17 This Week
    Last Update:
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  • 2

    Linice - Linux kernel debugger

    Linux source-level kernel debugger

    Linice is a source-level kernel debugger for x86 systems with the look and feel of SoftIce for MS Windows. Break into a running kernel, use breakpoints, single step on modules, kernel, or user programs. Outputs to VGA, MDA, X Window, serial terminal. ------------ Yes, this is ancient and don't expect it to work any more.
    Downloads: 0 This Week
    Last Update:
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  • 3
    A GDB/MI interface library for C and C++. It implements the GDB/MI (GNU DeBugger/Machine Interface) protocol as a library so you can create a GDB frontend without writing the "dialog" with GDB. Unlinke CLI the MI is intended for programs and not hu
    Downloads: 3 This Week
    Last Update:
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  • 4
    ggcov
    ggcov is a GTK+ GUI for exploring test coverage data produced by C programs compiled with gcc --coverage. It's basically a GUI replacement for the gcov program that comes with gcc.
    Downloads: 0 This Week
    Last Update:
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  • 5
    cingb is an ATTEMPT to write a Gameboy-emulator for all kinds of platforms. It plays Gameboy and Gameboy Color ROMs, includes a debugger for step-by-step analysis of Gameboy programs and might be also interesting for educational purposes.
    Downloads: 0 This Week
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  • 6
    A cross-platform wxWindows class for running Ghostscript and manipulating the image it produces, plus an IDE/debugger for developing programs written in PostScript. For a PostScript debugger, there is now also an Eclipse plug-in - see http://thomas-fritsch.github.io/psdt/
    Downloads: 0 This Week
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  • 7
    EmbedIT is a toolkit providing debugging of 8051 programs (c/asm) on real hardware, using debugging output from SDCC or hex files.
    Downloads: 0 This Week
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