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Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
This project hosts a Scheme Integrated Development Environment and Debugger based on Eclipse. Includes a Gambit debugger. It currently uses the Dynamic Languages Toolkit which supports the DBGp debug engine protocol.
This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
The Open Log Engine is a powerful tool for advanced logging in games or programs. It easily allows you to make logging outputs in your program and analyse them afterwards with the Open Log Viewer, which provides you a powerful filtering system.
Can you recover when it matters most? Take this quick assessment to identify gaps and build greater recovery confidence.
Is your recovery strategy as strong as you think? Take this quick self-assessment to check your recovery readiness and gain tailored insights. In only 2 minutes, you'll learn where you fall on the recovery readiness scale.