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For C (and CPP obviously):
Include a fast and tiny RAM-tracing feature for Real-Time (RT) debugging purposes.
>> ONLY FOR DEBUGGING <<
Very much faster than printf-debugging, which may result in unforseen results in an RT environement.
The Logging Framework supports stream-like usability, extensibility, portability, type-safety, allows enabling/disabling certain parts or fully at compile time and dependent on the configuration also at runtime and avoids macro-related pitfalls.
GDBPrint enables developers to view data during GDB debugging sessions in a human-friendly way.
You can view the contents of "list<map<int, shared_ptr<string> > > var;" simply typing "pp var".
A macro based system allows to show any kind of class.
DMACS: a feature-rich debugger that can be potentially used with any C++ program on any platform. Designed with game programming in mind, it supports logging, an enhanced assert macro, state saving and loading, stack-watching, and more.