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The ECLiPSe Constraint Logic Programming System is designed for solving combinatorial optimization problems, for the development of new constraint solver technology and their hybrids, and for the teaching of modelling, solving and search techniques.
HT is a file editor/viewer/analyzer for executables. The goal is to combine the low-level functionality of a debugger and the usability of IDEs. We plan to implement all (hex-)editing features and support of the most important file formats.
Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
wsdebug is a debugger for the more or less famous WhiteSpace programming language, coming along with a rather fast interpreter, entirely coded in ISO-C. WhiteSpace is another geeky language to code in, just like Brainfuck and others.
Free MSP430 Debugger is developed in two steps : a library to provide access to the debugger hardware, and a "gdbproxy" to allow users to debug their software. This project is currently working with OLIMEX MSP430 JTAG ISO & msp430-gdbproxy.
Binutils, gcc, gdb and glibc re-targeted for MIPS R3000R and R5900 as shipped in PlayStation and PlayStation 2 video game consoles, both from Sony Computer Entertainment Inc.
This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
DMACS: a feature-rich debugger that can be potentially used with any C++ program on any platform. Designed with game programming in mind, it supports logging, an enhanced assert macro, state saving and loading, stack-watching, and more.