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2D, 3D object indexes (Quadtree, Octree, Quadtree with object radius indexation), fast geometry find functions, template classes with embedded 2D, 3D indexation and fast search features.
BLIX is a cross-platform set of Python extension modules and Python scripts for Blender (www.blender.org). These scripts add camera calibration, 3D reconstruction and rigid body orientation to Blender.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
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toxic is a modern, physically correct global illumination renderer aiming to produce photorealistic images and animations. A number of plug-ins are under development to allow using toxic with various open source and commercial 3D modeling packages.
Viewstl is an open source way to view Stereo Lithography Files as shaded on-screen images. Ascii STL files and dynamic rotation, scaling, and panning are currently supported. Written in C using OpenGL, GLU and GLUT.
StateGL++ is an abstraction layer hiding OpenGL implementation details such as stack depths and attribute settings and allowing pushing and popping of lights and materials. With StateGL you don't have to worry about GL_MAX_*STACK_DEPTH.
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OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
jpcap is a set of Java classes which provide an interface and system for network packet capture. A protocol library and tool for visualizing network traffic is included.
jpcap utilizes libpcap, a widely deployed system library for packet capture.
VtkExtension is a heterogenous library of C++ classes for use with VTK. Included are additional geometry sources, extended collection classes, extended XML parser and string facilities, as well as composite classes abstracting larger application needs.
Shader Assembly Compiler (SHARK) is a tool to perform automatic conversion from DirectX 9 pixel shader assembly language into a C++ code that performs corresponding OpenGL states setup via IHVs propietary- or ARB-extensions.
G2C (Geospatial to Civil)
The LandGML Interoperability Experiment initiated by Autodesk, U.S. Army Corps of Engineers Engineering Research and Development Center, and Galdos Systems. this open source tool transforms LandGML into LandXML documents.
The OpenSceneGraph (OSG) is a cross platform C++, OpenGL based library for real-time visualization, with uses such as vis-sim, scientific modelling and games.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
PhoXo Core Library (PCL) is a set of powerful image manipulation library for C++, it's OS independent and highlights are : Undo/Redo,multiple-layer,region selection,tens of image effect...
VtkFLTK is a small library of C++ classes for development of FLTK event-driven interfaces for use with VTK. VtkFLTK attempts to transparently bridge disparities between FLTK and VTK event and windowing system handling.
Chryzodus is a chryzode renderer using Allegro graphics library. Chryzodes are mathematically rendered images which are graphical representations of mathematical operations and relations between numbers. This is a proof maths can be incredibly beautiful !