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A cross-platform OpenGL based lightweight scenegraph library
...GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
Simon is a C++ library for physically plausible dynamics simulations. Its features include collision resolution with resting contact, friction, articulated joints and spring connections for rigid bodies and particles.
--UPDATE-- New Version is now integrated in the official PyMOL plugin repository! --UPDATE--
The BNI (Beyond Normal Interaction)- Tools is a plug in for the PyMOL molecular visualization system which adds additional functionalities and presets to the PyMOL GUI and also adds useful extended commands.
A collection of applets used to demonstrate physics and math principles. The applets include: a ray diagram drawing applet, a collision of disks applet, an electromagnetic field mapper and a 3d hydrogen orbital simulation.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
@rbre uses X3D to let people create, visualize, browse and share genealogical data, by using 2D individual icons assembled in 3D family trees. @rbre will include P2P functions for sharing.
FXOC is a FOX GUI Toolkit interface for the Open CASCADE Technology components (3D surface and solid modeling, visualization, data exchange, rapid application development). Platforms supported include Linux, Windows NT/9x/2K/XP, and UNIX/X11 workstations
NanoGraph is a java component for graph visualisation. It aims to visualize domain oriented object models without requiring code changes to these models. Design goals include a small footprint and Swing/SWT/SVG support.
This project is no longer active!
A visual modelling tool for embedded software systems, e.g. for automotive applications. Main features include: hierarchical design of system functions, mapping to ECUs, fault analysis. Written in C++ on Windows.
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Flow4J is a java framework, that enables the user to model process flow with a gui interface. The flow may include tasks, decisions or calls to other process flows. The saved flow is in a jar file together with its bytecode.
JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
A Scene-Graph-API based on Aura (see http://aura.sourceforge.net). We are programming in C++ and will support Linux and Win32-Platforms.
Scenes which are in 3DS-format can be imported.
Other modifications include gameprogramming-algorithms.
GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp