Showing 5 open source projects for "g-code"

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    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
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  • 2
    The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
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  • 3
    The Code Core is a set of sample source codes for Mac OS X. This example includes Core Graphics, Core Image, Core Video, Core Audio, Core Data, QuickTime Kit, I/O Kit, etc.
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  • 4
    RITCode is an analysis tool for captured eye tracker video files. It allows the scientist to analyze eye movements and characteristics of the scene. It has been created by the Rochester Institute Of Technology Visual Perception Lab.
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  • 5
    Cloud is a point-cloud viewer for Mac OS X. Cloud reads a point-cloud data (e.g. x y z r g b) and renders it by using OpenGL.
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