3 projects for "property" with 2 filters applied:

  • $300 Free Credits to Build on Google Cloud Icon
    $300 Free Credits to Build on Google Cloud

    New customers can spin up VMs, build with AI, and query data at no cost.

    Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
    Start Free
  • Host LLMs in Production With On-Demand GPUs Icon
    Host LLMs in Production With On-Demand GPUs

    NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.

    Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
    Try Free
  • 1
    kotlin-math

    kotlin-math

    Set of Kotlin APIs to make graphics math easier to write.

    Set of Kotlin APIs to make graphics math easier to write. These APIs are mostly modeled after GLSL (OpenGL Shading Language) to make porting code to and from shaders easier. The various types offered by this library are only meant to be value types. Most APIs are therefore exposed as top-level functions and not as methods.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 2
    Remotery

    Remotery

    Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

    Remotery is a real-time CPU/GPU profiler implemented as a single C file, providing developers with immediate insights into the performance of their applications. It features a remote web-based viewer that runs in browsers like Chrome, Firefox, and Safari, allowing for cross-platform performance analysis. Remotery supports profiling multiple threads and GPU contexts, offering a comprehensive view of an application's performance characteristics.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next