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gorbital is a atomic orbital viewer written using gtkmm (gtk--). gorbital displays a 3d interactive view of a electron orbitals. It is meant to be an open source viewer much like Orbital Viewer by David Manthey (http://www.orbitals.com/orb/).
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
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An Eclipse plug-in and KDE application to visually and interactively explore arbitrary graphs (collections of nodes and edges) specified in the Graph eXchange Language (GXL).
This is educational software whose purpose it is to clarify the workings of different clustering algorithms by visualising the clustering process in 2D space. This make many possible problems and advantages very clear.
Tetraviewer is a simple OpenGL based application for viewing Tetrahedra. It is specifically tailored to facilitate the viewing of Tetrahedra as produced from a 3d mesh and to study the progress of refinement of the mesh over time.
Network Visualization is a mature part of computer science that is enjoying a good deal of growth, partially fueled by Bioinformatics. Network is a synonym for Graph, and both refer to a collection of nodes and edges.
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Multi Channel Plotter is a generic flexible and programmable plotter. It supports channel pools and many views per channel.
Every channel pool is managed by a plugin. It uses Qt as widget toolkit and Qwt as plotting widget.
Bloof is an infrastructure for analytical processing of version control data. The main distribution provides a GUI for visualizing the evolution of a software project. External tools can access Bloof via Java API and a XML result mechanism.
We are trying to create a very complete physics teaching program. So, we would be pleased if you could suggest any improvement or create any module for us.
To use any of these sources you need python 2.2, pygame and scipy.
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
The goal of this project is to build an application to simulate a three-dimentional robot arm. This application will be able to move each arm individually or set positions, so that we can animate the movement from one stored position to another. The whol
The Java Vision Toolkit (JVT) is a Java Advanced Imaging GUI/library for machine vision and image processing applications. It provides a framework for machine vision and image processing algorithms for 2D and 3D images.
The DUNS (Diagonalized Upwind Navier-Stokes)code is a 2D/3D, structured, multi-block, multi-species,reacting, steady/unsteady, Navier Stokes fluid dynamics code with q-omega turbulence model. It currently uses a diagonalized ADI procedure with upwind diff
Rocksnake takes localities from geological mapping projects and plots them in 2D, over an optional basemap. Each locality has all the standard geology notebook contents and photos attached to it which can then be viewed from Rocksnake.
Personal toy project to create an interactive image of a meadow. I don\'t know if this will turn out to be ultra-realistic, impressionistic or even alter-reality. I see this as a cross between digital gardening, sculpture, and just plain art.
Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java alternative to humble AWT-based GUI interfaces for wide ranges of platforms, including J2SE, PersonalJava and J2ME(coming soon). LwVCL can be used on Zaurus, iPAQ and other devices.
A Java program to parse chemical names using IUPAC nomenclature. The output can be either a visualisation of the molecule, or in a form for other programs to use (e.g. CML).
Field Model (FM) is a C++ library with classes representing
fields and the meshes that fields are based on. FM is a component
enabling the interchange of data that come in a variety of
mesh and field types.