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R.I.S.E. is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry.
CompuCell3D is a software framework for multimodel simulations of biocomplexity
problems. It has been developed as an ongoing project for the Interdisciplinary Center
for the Study of Biocomplexity at the university of Notre Dame.
Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org
The Stanford Robotics Toolkit. An extensive, plugin-based architecture supporting the simulation and implementation of robotics algorithms. Designed for research purposes, the framework features a processing environment, a 3D GUI, and a CARMEN interface.
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AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
SoFi (Solution Finder) is an extensible Java framework that facilitates rapid development of instructional applications to demonstrate common search and problem solving methods in the field of Artificial Intelligence.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
Computational modelling is a interdisciplinary field spanning many techniques and programming languages. AgenTools is a project dedicated to establishing increased modularity in scientific computing packages and a portal linking to other existing project
Panthera is a C++ framework for interactive visualization, manipulation, and editing of volume data. Applications developed on top of Panthera can utilize both desktop and immersive user interface devices, such as position trackers and haptic displays.
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Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
The GLAM toolkit is an OpenGL-based cross platform user interface toolkit for creating 2D or 3D user interfaces. Its main purpose is to provide the underlying framework for a user interface, leaving the visual look and feel to the developer.
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programmingframework.
OpenVL is a framework for handling, processing & visualizing volumetric data (CT, MRI etc). It provides: powerful data access & layout API, plugins for volume processing tasks (image processing, segmentation etc), and support for multiple file-formats.
Qwav is a waveform extension to the Qt GUI application framework from Trolltech AS of Norway. It's a C++ library that provides a mono and stereo waveform widget and more.
A Scene-Graph-API based on Aura (see http://aura.sourceforge.net). We are programming in C++ and will support Linux and Win32-Platforms.
Scenes which are in 3DS-format can be imported.
Other modifications include gameprogramming-algorithms.
MAED is a simple but powerfull math program with educational character.
It has a Lisp like programming language, a nice GUI. It can work in client-server mode.
A main goal is to make a program which can solve math problems using both numerical and symb
The OpenGL Object-Orientated Windowing Environment provides a C++ OO basis from which to develop OpenGL projects, giving you all the usual widgets (buttons etc) and a windowing framework. Good for cross-platform development.
The co-simulation adapation platform serves as programmingframework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.