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GLNebula is a program designed for the real-time visualization of planetary nebulae models produced by photoionization codes. It uses camera-oriented quads and point sprites to achieve real-time speeds, also provides free camera movements.
GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
Plotty is a tool to visually display sets of data, described in a human-readable text file. It features advanced plot functions and a light-weight and easy-to-use interface - just select the file and see your data plotted!
This project simulates a multi-agent system (swarm) behavior both graphically and not. The purpose of this project is to research the properties suggested in "stability analysis of swarms" V.Gazi & K.M.Passino. Using the vpython library for 3D modeling
Pyllar is a 3D plotting library for the Python programming language. It uses the Visualization Toolkit (VTK) and PyNum library provide high quality 3D plots for science and engineering.
CanFestival focuses on providing an ANSI-C platform independent CANOpen stack that can be implemented as master or slave nodes on PCs, Real-time IPCs, and Microcontrollers. A WxPython based CanOpen Object Dictionary editor GUI is also provided.
VScope is an open source measurement device, which can be used to record data, transfer via LAN and visualize it with a GTK Application. It is subdivided into three parts, the VScope USB Hardware, a VScope Data Server and the VScope Plotter.
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NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
Ray aims to be a full-featured extensible raytracer portable among POSIX and Windows with native support for multi-threading and network distribution. It will provide a scene programming langage with a VM [more features to be added once available].
A cross-platform cellular automaton facility. Implements simulation and visualization of multi-dimensional cellural automatas locally or in distributed mode.
LSystemBuilder is a program for editing and visualizing L-systems. LSystemBuilder makes it easy to explore fractals, FASS-curves and complex branching structures. Naturally LSystemBuilder comes packed with loads of predefined L-systems.
EasyBMP is an easy cross-platform C++ library for reading and writing Windows bitmap BMP files. No installation, no need for external libraries, small size, well-documented, and simple enough for the novice programmer to start in just minutes!
The X3DToolKit is a developer's API that allows you to load X3D files into a logical graph. That graph can then be traversed and converted into your favorite Graphic Scenegraph or can be rendered using X3DTK's OpenGL scenegraph.
PyPotrace is a Python programming language binding for Peter Selinger's Potrace raster to vector conversion algorithm. No separate Potrace library or application required!
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
Eirik is a tool for exploring large data sets, by using statistical analyses and multiple linked visualizations for data reduction. It relies on R, QT4 and OpenGL. Developed as part of AstroGrid/VOTech, Eirik uses Ice and xmlrpc for distributed computing.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.