GLScene Engine for Delphi & C++Builder VCL Windows 32/64
GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
A program by Frederik De Kegel, to control a model rail road with the Intellibox of Uhlenbrock and Modeltreno.
Een programma van Frederik De Kegel, om een modeltrein te besturen met de Intellibox van Uhlenbrock en Modeltreno.
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GELI is a Delphi framework for facilitating the use of geometrical objects in a Delphi Win32 GUI application. This includes the creation, manipulation, display and evaluation of properties of geometries.
Shader Assembly Compiler (SHARK) is a tool to perform automatic conversion from DirectX 9 pixel shader assembly language into a C++ code that performs corresponding OpenGL states setup via IHVs propietary- or ARB-extensions.