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Astronomical object/structure detection from 1D and 2D data sets.
Sombrero is a fast wavelet image processing and object detection C library for astronomical images. Sombrero is named after the "Mexican Hat" shape of the wavelet masks used in image convolution and is released under the GNU LGPL library.
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We have migrated to GitHub:
https://petavision.github.io
To clone an updated repository of the PetaVision codebase, please go to our page on GitHub.
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PetaVision is an open source, object oriented neural simulation toolbox optimized for high-performance multi-core, multi-node computer architectures. PetaVision is intended for computational neuroscientists who seek to apply neuromorphic models to hard signal processing problems; both to improve on the...
**MOVED TO GITHUB** ==> https://github.com/MRPT/mrpt
**MOVED TO GITHUB** ==> https://github.com/MRPT/mrpt
The Mobile Robot Programming Toolkit (MRPT) is an extensive, cross-platform, and open source C++ library aimed for robotics researchers to design and implement algorithms about Localization, SLAM, Navigation, computer vision. http://www.mrpt.org/
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Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
Research tool for interactive training of artificial neural networks.
BNNS is a research tool for interactive training of artificial neural networks based on the Response Function Plots visualization method. It enables users to simulate, visualize and interact in the learning process of a Multi-Layer Perceptron on tasks which have a 2D character. Tasks like the famous two-spirals task or classification of satellite image data.
A base for programs. Includes algorythms for Q-learning and SOM's etc. too. Examples: Hamron: Simulates evolution, uses the 2D-renderer. DriveUnit: created for school, for a robotic arm, uses the 3D-renderer. Hlearn: http://www.sagenb.org/home/pub/8
A High-Order Multi-Variate Approximation Scheme for Arbitrary Data Sets, C implementation of the method described in http://web.mit.edu/qiqi/www/paper/interpolation.pdf, with Python and Fortran interfaces.
A modular implementation of various algorithms and techniques of Machine Vision, and a 3D virtual environment for demonstration, a project for UCM (Universidad Complutense de Madrid).
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MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
With miao3d you can train a specific Gaussian Markov Random Field (GMRF) that then can be used to estimate a depthmap ("3D"), given an image ("2D").
A GUI allows inspection of the image + depthmap.
MIARN(Modules for Intelligent Autonomous Robot Navigation) is a project of robotics perception and interaction. We provide a gui for controlling and visualizing playerstage.sf.net sensors and opencv algorithms
Shadows will be a mmo with a very unique spell and crafting system. The IrrLicht graphics engine (http://irrlicht.sourceforge.net) shall be utilized to serve as a cross platform engine. I'm oping to create the feel of a graphical mud more than an mmo.
TIN is an artificial-life program running under X. TIN's are mammal lifeforms, equipped with some basic instincts and abilities, evolving in a 2D environment.
Artificial vision library. Objectives are to make an OCR, fingerprint and face identification as some applications through a general purpose learning and pattern relationships algorithm (Currently performs very basic identification).
Computational modelling is a interdisciplinary field spanning many techniques and programming languages. AgenTools is a project dedicated to establishing increased modularity in scientific computing packages and a portal linking to other existing project
OpStation_Qt: Operator Station for controlling multiple robots/robotics/devices using Player/Stage/Gazebo written using the open Qt GUI libraries. Written in C and C++. A good platform for storing data from scientific experiments as well as recreation
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
ai applications,or 'aiapps', is a suite of applications applying algorithms and methods from the domain/field of artificialintelligence, machine learning, evolutionary computation, neural nets etc....to real world problems
Cellicone is a project to develop an artificial life organism with the necessary components to make it comparable to biological life as we know it. This includes components ranging from proteins to cells to organs to limbs, and many steps between.