Showing 1 open source project for "portable go game"

View related business solutions
  • Our Free Plans just got better! | Auth0 by Okta Icon
    Our Free Plans just got better! | Auth0 by Okta

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your secuirty. Auth0 now, thank yourself later.
    Try free now
  • Never Get Blocked Again | Enterprise Web Scraping Icon
    Never Get Blocked Again | Enterprise Web Scraping

    Enterprise-Grade Proxies • Built-in IP Rotation • 195 Countries • 20K+ Companies Trust Us

    Get unrestricted access to public web data with our ethically-sourced proxy network. Automated session management and advanced unblocking handle the hard parts. Scale from 1 to 1M requests with zero blocks. Built for developers with ready-to-use APIs, serverless functions, and complete documentation. Used by 20,000+ companies including Fortune 500s. SOC2 and GDPR compliant.
    Get Started
  • 1
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ... not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. It's technically a view-dependent, continuous dynamic level-of-detail rendering algorithm. Main features are simplicity and documentation. Does easily a 4k x 4k terrain, but also much more.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next