Showing 14 open source projects for "game creation software"

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  • 1
    qvge

    qvge

    Qt Visual Graph Editor

    qvge is a multiplatform graph editor written in C++/Qt. Its main goal is to make possible visually edit two-dimensional graphs in a simple and intuitive way. Please note that qvge is not a replacement for such a software like Gephi, Graphvis, Dot, yEd, Dia and so on. It is neither a tool for "big data analysis" nor a math application. It is really just a simple graph editor :)
    Downloads: 11 This Week
    Last Update:
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  • 2
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Graph Capture

    Graph Capture

    Fast 2D charting from raw data

    The software was designed for suitable chart creation. From text files or programs, that haven't visual charts themselves, data is passed to "Graph Capture" and plotted there. But you have to write Perl RegEx expressions to extract X and Y-values from raw data. Otherwise, you can request suitable filter templates here https://www.facebook.com/vlad.dubov.77.
    Downloads: 0 This Week
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  • 4
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 1 This Week
    Last Update:
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  • 5
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 0 This Week
    Last Update:
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  • 6
    OpenCMISS-Zinc

    OpenCMISS-Zinc

    A Library for Interactive Modelling and Visualisation

    The OpenCMISS-Zinc Library (opencmiss.org/zinc), or Zinc, is a software library for building interactive graphical modelling and visualisation applications. Models are represented in Zinc as mathematical fields defined over domains, including finite elements with support for high-order basis functions, complex parameter mappings and time variation, and image-based fields. Further fields can be defined by mathematical expressions and algorithms on existing fields, including image...
    Downloads: 0 This Week
    Last Update:
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  • 7
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
    Downloads: 0 This Week
    Last Update:
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  • 8
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
    Last Update:
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  • 9
    This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
    Downloads: 0 This Week
    Last Update:
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  • 10
    3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
    Downloads: 0 This Week
    Last Update:
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  • 11
    The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
    Downloads: 0 This Week
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  • 12
    Octave GTK+ is a Octave binding for GTK+, to help develop GUI programs from Octave, with GTK+. It aims to aid fast creation of scientific programs that need GUI's as well as number crunching power. We will also simulatneously work on a GUI for Octave
    Downloads: 0 This Week
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  • 13
    AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
    Downloads: 0 This Week
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  • 14
    libQGLViewer is a C++ library based on Qt that eases the creation of OpenGL 3D viewers.
    Downloads: 0 This Week
    Last Update:
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