Showing 6 open source projects for "cpp set up"

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  • 1
    MathGL

    MathGL

    A library for scientific data visualization

    A free cross-platform library of fast C++ routines for the plotting of up to 3-ranged data. It can export to bitmap and vector EPS/SVG files. There are window interfaces (GLUT/FLTK/Qt) and console tools. MathGL can be used from C/Fortran/Python/Octav/Lua
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    Downloads: 61 This Week
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  • 2
    OSHMI - Open Substation HMI

    OSHMI - Open Substation HMI

    SCADA HMI for substations, IoT and automation applications

    ...This approach makes it possible to join forces of each project (Chromium, SVG/HTML5, PHP, Lua, SQLite, Inkscape, Lib61850, OpenDNP3, Nginx, Vega, PostgreSQL, Grafana,…) to achieve a great set of open, evergreen, modular and customizable tools for building great HMIs for automation projects. This is not a toy project! It's been actually used in dozens of substations up to 230kV level and also in control centers with configurations up to 70.000 tags. Feel free to ask questions in the "Discussion" section. Help sponsoring OSHMI here https://github.com/sponsors/riclolsen. >>> Have a look also at my new SCADA project here: https://github.com/riclolsen/json-scada
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    Downloads: 27 This Week
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  • 3
    OpenGL Samples Pack
    A collection of OpenGL samples: It doesn't contain a lot of comments, nor does it use the features for complex effects, but they still show how to set up all the different new features.
    Downloads: 17 This Week
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  • 4
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 1 This Week
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  • 5
    Hyperballs
    We present an improved ball and stick representation called HyperBalls. This type of depiction is particularly useful to represent dynamic phenomena, such as the evolution of non covalent bonds and takes advantage of GPU capabilities. HyperBalls are now fully integrated into the UnityMol software and are actively developed in that context. You will find the most up-to-date versions of the shaders in the http://unitymol.sourceforge.net project.
    Downloads: 1 This Week
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  • 6
    VizStack is a framework to run GPU-enabled applications. You may set up tiled displays, and run popular applications on them. VizStack can convert nodes into a shared remote visualization farm. Individual GPUs can be allocated to users too.
    Downloads: 0 This Week
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