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HalfEdgeLib is a simple to use implementation of this popular data structure, which enables quick and easy adjacency queries, topologic verifiability and iterator-based traversals. Some geometric and topological manipulation algorithms are now available,
The Solar Model is real time modeling of solar system. It allows user to navigate in space, to control time counting (speed-up time flow) and estimate movement of space bodies, bind camera to space objects (for example, from Moon on Earth in real time).
growler is a C++-based distributed object and event architecture.
Its primary application has been in support of interactive, distributed visualization, "concurrent visualization", and computational steering.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Signal Visualizer is a client/server system that uses TCP/IP to display digital signals (DSP) graphically onto a remote server. The only requirements for the embedded system are : a physical IP interface and a C/C++ compiler that includes a socket API.
An exporter plug-in for Autodesk 3ds Max version 8 and 9, which writes proper .X mesh files with proper skinning, effect parameters, named animations, and multiple texture coordinate channels.
This software can simulate heat transfer in solid heterogenous materia using cellular automata. There are two different simulation methods and several test model implemented at the moment. It is also possible to define boundary conditions.
A Folding@Home integrated monitoring environment, designed for Linux, *nix systems and Windows, which is intended to be easy-to-use and provide a flexible, customiseable and "user-friendly" environment for reviewing the status of active F@H clients.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
VSMap3D is an OpenGL universe explorer for Vega Strike universes. So far it features: route planning, system/sector selection, faction ownership visualization
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
This Java native library wraps OpenCV (Computer Vision Lib.) function cvMatchTemplate and implements methods for utilities result visualization. It allows efficient images template matching using Normalized Cross-Correlation (NCC) and others algorithms.
A Maya plugin implementing a smooth skinning node doing dual quaternion skinning. Please visit the project's homepage for more information and downloads.
MIARN(Modules for Intelligent Autonomous Robot Navigation) is a project of robotics perception and interaction. We provide a gui for controlling and visualizing playerstage.sf.net sensors and opencv algorithms
Open-source Cube Files Manipulator Program (OpenCubMan)is a tool for computational chemists interested in performing operations on files with volumetric data representing wavefunctions or electron densities (often called cube files).
A topological data structure to handle 2D simplicial meshes (using the Morse operators published by authors). This data structure is implemented using C++ and it is based on the classical Half-Edge. This code started in 2002 and it has been used in many
A topological data structure to handle 2D, surfaces and 3D simplicial meshes. This data structure is implemented in C++ using templates. It is based on Corner-Table and CGAL data structure.