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A simple tool for the visualisation of coarse-grained systems
cogli2 (formerly known as cogli1) is a simple tool to visualise configurations of coarse-grained simulations. It is straightforward to use and it has a few features that make it very handy to produce publication-ready figures. It supports its own file format but implementing additional parsers is fairly easy. As of now it is not well documented, but this is something we will improve upon in the near future.
ZPR is a program that produces orthophotos. The method used is to give colors to point-cloud (photo obtained by a digital camera, cloud obtained by a laser scanner) and to project the point-cloud to a requested plane. With this method, the projection pla
Panini is a visual tool for creating perspective views from panoramic and wide angle photographs. More than a pano viewer, more than a view camera, with features of both. For Linux/Unix, Win32, and Mac systems with OpenGL 2.0 +
Nov. 2017: now hosted at https://github.com/lazarus-pkgs/panini
Jaude is "Java pour les Astronomes Utilisateurs de Detecteurs Electroniques". Jaude is Eclipse RCP and plugin based. So it will provide an Eclipse interface for JSky library (http://archive.eso.org/JSky/).
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GLNebula is a program designed for the real-time visualization of planetary nebulae models produced by photoionization codes. It uses camera-oriented quads and point sprites to achieve real-time speeds, also provides free camera movements.
A C++ library of high level motion analysis/computer vision functions, coupled with GUIs that allow easy configuration and use. Current development focuses on color tracking, multiple camera calibration and triangulation, and 3D tracking algorithms.
BLIX is a cross-platform set of Python extension modules and Python scripts for Blender (www.blender.org). These scripts add camera calibration, 3D reconstruction and rigid body orientation to Blender.
Computer Controlled Optical Microscopy is a package to enable camera equipped microscopes to generate multi-modal time-lapse image sequences
of 3D volumes. This is achieved by periodically changing optical settings, xyz positions and acquiring images.
libgtk3dcanvas is a Gtk set of widgets to build easily simple 3D scene render engines.
You can add items (balls, stick, polygone, ...) like on libgnomecanvas, and then, you can declare several camera (OpenGL, Direct3d...) to render it.