Showing 4 open source projects for "universal windows platform"

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  • 1
    Mapbox GL JS

    Mapbox GL JS

    Interactive, thoroughly customizable maps in the browser

    Mapbox GL JS is a JavaScript library that uses WebGL to render interactive maps from vector tiles and Mapbox styles. It is part of the Mapbox GL ecosystem, which includes Mapbox Mobile, a compatible renderer written in C++ with bindings for desktop and mobile platforms. Mapbox GL JS is part of the cross-platform Mapbox GL ecosystem, which also includes compatible native SDKs for applications on Android, iOS, macOS, Qt, and React Native. Mapbox provides building blocks to add location...
    Downloads: 3 This Week
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  • 2
    Remotery

    Remotery

    Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

    Remotery is a real-time CPU/GPU profiler implemented as a single C file, providing developers with immediate insights into the performance of their applications. It features a remote web-based viewer that runs in browsers like Chrome, Firefox, and Safari, allowing for cross-platform performance analysis. Remotery supports profiling multiple threads and GPU contexts, offering a comprehensive view of an application's performance characteristics.
    Downloads: 3 This Week
    Last Update:
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  • 3
    Appacts

    Appacts

    Appacts Open Source Mobile Analytics Platform

    Appacts was designed and developed with user in mind, leaving old style analytics services behind and starting fresh. We’ve looked for a way to empower our users by presenting data to them in a quick summarised view. We are here to make analytics exciting, engaging and more importantly productive, so you can make right decisions quickly.
    Downloads: 0 This Week
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  • 4
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
    Last Update:
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