Showing 4 open source projects for "cross-platform"

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  • 1
    Mapbox GL JS

    Mapbox GL JS

    Interactive, thoroughly customizable maps in the browser

    ...It is part of the Mapbox GL ecosystem, which includes Mapbox Mobile, a compatible renderer written in C++ with bindings for desktop and mobile platforms. Mapbox GL JS is part of the cross-platform Mapbox GL ecosystem, which also includes compatible native SDKs for applications on Android, iOS, macOS, Qt, and React Native. Mapbox provides building blocks to add location features like maps, search, and navigation into any experience you create. To get started with GL JS or any of our other building blocks, sign up for a Mapbox account. ...
    Downloads: 1 This Week
    Last Update:
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  • 2
    Remotery

    Remotery

    Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

    Remotery is a real-time CPU/GPU profiler implemented as a single C file, providing developers with immediate insights into the performance of their applications. It features a remote web-based viewer that runs in browsers like Chrome, Firefox, and Safari, allowing for cross-platform performance analysis. Remotery supports profiling multiple threads and GPU contexts, offering a comprehensive view of an application's performance characteristics.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Appacts

    Appacts

    Appacts Open Source Mobile Analytics Platform

    Appacts was designed and developed with user in mind, leaving old style analytics services behind and starting fresh. We’ve looked for a way to empower our users by presenting data to them in a quick summarised view. We are here to make analytics exciting, engaging and more importantly productive, so you can make right decisions quickly.
    Downloads: 0 This Week
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  • 4
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
    Downloads: 0 This Week
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