Showing 4 open source projects for "assembly source code"

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  • 1
    billboard.js

    billboard.js

    Re-usable, easy interface JavaScript chart library based on D3.js

    billboard.js is a re-usable, easy interface JavaScript chart library, based on D3.js. The name "billboard" comes from the famous "billboard chart" which everybody knows. billboard.js provides the easiest way to create a 'chart' instantly. Chart generation is super easy. With extensive options, you can create a chart instantly! Yes, billboard.js works on D3 v4+; what everybody was waiting for! All of the code was written as an ESM(ES Module) with ES6+ syntax. Combine hundreds of options to...
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  • 2
    Charts

    Charts

    Beautiful charts for iOS/tvOS/OSX

    Charts is a powerful open-source charting library for iOS and macOS applications, inspired by the Android MPAndroidChart library. It enables developers to easily add interactive and animated data visualizations to their apps, supporting a wide variety of chart types such as line, bar, pie, radar, and more. With support for touch gestures, custom styling, and real-time updates, Charts is widely used in mobile development for creating professional-grade dashboards and data views.
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  • 3
    Appacts

    Appacts

    Appacts Open Source Mobile Analytics Platform

    Appacts was designed and developed with user in mind, leaving old style analytics services behind and starting fresh. We’ve looked for a way to empower our users by presenting data to them in a quick summarised view. We are here to make analytics exciting, engaging and more importantly productive, so you can make right decisions quickly.
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  • 4
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
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