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Program to detect human faces on a digital picture. It uses a MLP neural net that receive relative distances from face distribution clusters of the image space. Written in C++. Requires newmat and libann libraries.
RayTracingAngel is a aplication that permit render 3D worlds using the rayTracing tecnic. (Java tecnology).
RayTracingAngel es una aplicación que permite realizar render de mundos en 3D usando la técnica de RayTracing (tecnología java).
Cualquiera qu
HiSee is a tool for visualizing high dimensional data using one of a variety of projection techniques. A graphical interface is provided for viewing and exploring the projected data.
CL - Matrix - GUI: The main purpose of the project addressing to the command line prompt riders.. This will be wokring mainly as a library for C++, allowing programmers to use pseudo grafics in their applications.
CL - Matrix - Enviroment: A real envi
Chryzodus is a chryzode renderer using Allegro graphics library. Chryzodes are mathematically rendered images which are graphical representations of mathematical operations and relations between numbers. This is a proof maths can be incredibly beautiful !
JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
A IDE for Creating Lindenmayer Systems (parallel rewriting systems) and other chaos tools. Mathematic application. The Application is programmed in Microsoft Visual Basic 6.0. It runs only on Win32. The Bar Code Generator can also be found here.
TM4 is a suite of applications for managing and analyzing microarray data. TM4 provides data storage and tracking, image analysis, normalization, data filtering, clustering and statistical analysis capabilities. Includes MADAM, Spotfinder, MIDAS, and MeV.
Tiger Mapping and Routing Server is being written in order to facilitate the creation of opensource GPS navigation software. Its goal is to simplify street level routing and map drawing which are essential for user-friendly interfaces.
Software for a van eck phreaking device. Please use to test security only.
<a href="http://searchsecurity.techtarget.com/sDefinition/0,,sid14_gci550525,00.html">Here</a>'s an explanation if you don't know what van eck phreaking is.
Obsolete project - archived at
https://github.com/darrenleeweber/bioelectromagnetism
This is a public release of a Matlab toolbox for working with data from electroencephalography (EEG/ERP) and magnetic resonance imaging (MRI). It contains functions to process and visualize ERP/MRI data and associated electrode positions.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
a 3d replacement for mosix's boring text based mon program.
Interaces with gomd (www.nonngu.org/gomd) so you dont have
to run this big openGL app on your cluster, just a handy server.
This is a generalized version of the famous Langton Ant, which is a FSM (Finite State Machine) with two states. This little program give you the change to describe a FSM with up to eigth states.
RadianceML aims to integrate the Radiance lighting simulation system into XML environments. A set of XSL transformations is used to import and export native Radiance scenes, a schema to validate scenes and use XML-editors.
EyesRay render a 3D scene with the raytracing algorithm. Some specifics points are: a scene loader, the support of transparency, avaibility to generate images (ppm format)...
SketchBoard is a 3D software that can convert your sketch into a simple polygon. SketchBoard is sketch-based tool for all designers. It has recognition system that help designer to work with their simple sketch. Lang: English/Thai.
RadDoom is a radiosity scene renderer that use "Dynamic Surface Subdivision". It's write in Java and Java3D. It enables, in real time, the user to travel in the 3D scene during rendering.