Showing 8 open source projects for "gl"

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  • 1
    Mapbox GL JS

    Mapbox GL JS

    Interactive, thoroughly customizable maps in the browser

    Mapbox GL JS is a JavaScript library that uses WebGL to render interactive maps from vector tiles and Mapbox styles. It is part of the Mapbox GL ecosystem, which includes Mapbox Mobile, a compatible renderer written in C++ with bindings for desktop and mobile platforms. Mapbox GL JS is part of the cross-platform Mapbox GL ecosystem, which also includes compatible native SDKs for applications on Android, iOS, macOS, Qt, and React Native.
    Downloads: 6 This Week
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  • 2
    electricityMap

    electricityMap

    A real-time visualisation of the CO2 emissions of electricity

    Real-time visualization of the Greenhouse Gas (in terms of CO2 equivalent) footprint of electricity consumption built with d3.js and mapbox GL. Real-time data is defined as a data source with an hourly (or better) frequency, delayed by less than 2hrs. It should provide a breakdown by generation type. Often fossil fuel generation (coal/gas/oil) is combined under a single heading like 'thermal' or 'conventional', this is not a problem. Citizens should not be responsible for the emissions associated with all the products they export, but only for what they consume. ...
    Downloads: 2 This Week
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  • 3
    GLOBE_3D

    GLOBE_3D

    A real-time 3D Engine written in Ada

    GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more... More information on... http://globe3d.sf.net Alire crate: https://alire.ada.dev/crates/globe_3d Mirror: https://github.com/zertovitch/globe-3d/
    Downloads: 11 This Week
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  • 4
    rayshade-mathematica

    rayshade-mathematica

    rayshade and POV for Mathematica Export + view

    ...Now very portable (Apple, Microsoft, Linux) supported (given rayshade or povray binary download or compiled). No OS scripting needed. * raytracing makes more realistic images than GL/CL/Cuda (are best for game, geo/mapping, accelerated) but is slower. POVRay is supported about as well. For a .gif animation see: http://community.wolfram.com/groups/-/m/t/1096001 see also: https://sourceforge.net/p/rayshade http://www.povray.org
    Downloads: 0 This Week
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  • 5
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 6
    Vimes: Visual interface to materials simulations - An open source, python/Open GL interface to molecular and materials simulation programs
    Downloads: 0 This Week
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  • 7
    Fl_Arc_Canvas is a FLTK Canvas implementing the Arcball rotation control based on quaternions, proposed initially by Ken Shoemake.
    Downloads: 0 This Week
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  • 8
    EiffelOpenGL is an Eiffel wrapping of OpenGL. As of today it consists of incomplete but working wrappings of the GL and GLU libraries, as well as the GLUT library. It is licensed under EFL - The Eiffel Forum License.
    Downloads: 0 This Week
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