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Quan is designed to model physical quantities in C++
programs. Advantages include automated dimensional analysis checking,
automatic unit conversions, self documentation of code.
sandbox particle simulator that obeys schrödinger's equation
Enjoy bizarre Quantum Mechanics animations by throwing a 2D particle in arbitrary environments. There is infinite freedom in customizing the potentials: draw out absurd terrains, or opt for standard experiments such as double-slit.
The project's purpose is to aid the user in building intuition for the peculiar workings of the quantum realm. As such, it aims to be user-friendly and does not require prior knowledge of QM.
Currently only available for macOS and Windows users (Linux...
extreme 3D flight simulator with advanced terrain rendering
A rough, 3D extreme flight simulator in which there's a large terrain on which one can land: as the terrain-rendering is advanced and thus terrain is large, detailed and well visible, one can do wild flights in valleys, one can experiment with landing in any casual point of a wild, colorful area including mountous, hilly and flatty areas as well.
The flightmodel is primitive here, but acceptable. I will try to do a second release in which the JSBSim module will be used to provide a more...
Free-roaming 3D racing game featuring advanced terrain rendering
It's a free-roaming 3D racing game featuring advanced terrain rendering.
For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program.
This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years.
Written in C++, featuring multithreading (2 threads):
a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels.
This works better,...
A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection.
mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.
Simon is a C++ library for physically plausible dynamics simulations. Its features include collision resolution with resting contact, friction, articulated joints and spring connections for rigid bodies and particles.
The Flight Gear Glass Cockpit Project aims at recreating the digital displays found in modern aircraft. It is specifically modelled to integrate with FlightGear. This Project is a fork of the seemingly abandoned Open Glass Cockpit Project.
"JSBSim Python Bindings" is a Python wrapper around the open source flight dynamics model JSBSim (http://jsbsim.sourceforge.net/). It allows to use most of the JSBSim C++ API from the Python programming language.
SuSim stands for Sukhoi Simulator. It is a multipatform flight simulator developed to implement the most simplistic but realistic flight dynamic simulations possible, targeted in the first place to mimic the behaviour of the Su-27 Flanker.
Quantum Minigolf is a computer game visualizing quantum mechanics. It is the same as the game "minigolf" except that the ball moves according to the laws of quantum mechanics. Such a ball can be at several places at once and diffracts around obstacles.
LibProcTer is a library for generating planetary terrains, suitable for use in realtime simulations like flight simulators. The library can use existing data and fill in missing data with procedural terrain generation.
SimpleODE - physic simulation lib.It is free project based on Open Dynamics Engine (ODE):rigid body dynamics,realtime simulation, cloth, fluid(water) 2D, all ODE joints,vehicles,legged creatures ragdoll,complex objects,many demos. PROJECT CLOSED
This project has created a plugin for the Multi Purpose Viewer (MPV) an open source Image Generator (IG) used for testing the Common Image Generator Interface (CIGI). The code of this project is an adaptation of the ShaderManager from Delta3D.
VSMap3D is an OpenGL universe explorer for Vega Strike universes. So far it features: route planning, system/sector selection, faction ownership visualization
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.