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PLplot is a cross-platform, scientific graphics plotting library that supports math symbols and human languages (via UTF-8 user input strings); plot capabilities for multiple non-interactive plot file formats and in multiple interactive environments; and bindings for multiple computer languages.
GLScene Engine for Delphi & C++Builder VCL Windows 32/64
GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.
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A small utility for visualizing graphics of the wide math function list.
Based on Glade/GTK+ toolkit so integrates into GNOME flawlessly.
Uses mathGl library for drawing purposes, see http://mathgl.sourceforge.net/
A wxWidgets-based project aimed to make math-typing, plotting and symbolic math easier; user can easily input, plot and save/load math data in various formats (e.g. MathML). Step-by-step resolution makes this a powerful didactive tool.
Shader Assembly Compiler (SHARK) is a tool to perform automatic conversion from DirectX 9 pixel shader assembly language into a C++ code that performs corresponding OpenGL states setup via IHVs propietary- or ARB-extensions.
Vector Math is a C++ templated mathlibrary for 2D and 3D geometry applications, as scientific data visualization and physic engine development. One of the objectives is to have a syntax similar to Matlab, maintaining the performance.