Showing 4 open source projects for "ios software"

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  • 1
    AAChartKit Swift

    AAChartKit Swift

    An elegant modern declarative data visualization chart framework

    An elegant modern declarative data visualization chart framework for iOS, iPadOS and macOS. Extremely powerful, supports line, spline, area, areaspline, column, bar, pie, scatter, angular gauges, arearange, areasplinerange, columnrange, bubble, box plot, error bars, funnel, waterfall and polar chart types. AAInfographics is the Swift language version of AAChartKit which is object-oriented, a set of easy-to-use, extremely elegant graphics drawing controls,based on the popular open source...
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  • 2
    AAChartKit

    AAChartKit

    Modern declarative data visualization chart framework

    AAChartKit is an elegant and friendly (user-friendly && enviroment-friendly) chart framework for iOS, based on the open source Highcharts JS libraries. AAChartKit is extremely powerful, easy to configure and a pleasure to use. Currently AAChartKit includes support for the following chart types: column chart, bar chart, area chart, area spline chart, line chart, spline chart, radar chart, polar chart, pie chart, bubble chart, pyramid chart, funnel chart, column range and area range chart....
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  • 3
    EZAudio

    EZAudio

    An iOS and macOS audio visualization framework

    An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations. I've designed six audio components and two interface components to allow you to immediately get your hands dirty recording, playing, and visualizing audio data. These components simply plug into each other and build on top of the high-performance, low-latency AudioUnits API and give you an easy to use API written in Objective-C instead of...
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  • 4
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
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