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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
JavaCET is an API wrote in Java that allows to analyze Java sourcecode and libraries, and control its execution and its trace in an integrated and comprehensible object-oriented way. It allows backwards execution.
The JChemPaint Applet and Swing Application are Java programs for drawing 2D chemical structures like those found in most chemistry textbooks. It is based on the Chemistry Development Kit (cdk.sf.net). Downloads, tracker, and sourcecode repository can be found on https://jchempaint.github.io
Flow4J-Eclipse is a plugin for the eclipse IDE that enables the modelling of process flows in a drag and drop manner. Building a Flow4J project creates the flow\'s java sourcecode and is then compiled by the JDT plugin. Uses the eclipse-gef framework.
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Nmdepend is a lightweight 'link-time' dependency analyzer for C++. It uses object files and libraries instead of source-code as input. It can help to manage 'cross-directory' dependencies. Dependencies can be visualized in combination with Graphviz.
Set of tools and libs for
managing structured data
in a very flexible way:
Imp./Exp. ASCII, XML, SQL,
PS, Tex/LaTex, RTF
GUI: X-Windows, MS-Windows
Interface to C++, DBs, Perl,
PHP, Java, TCP/IP
LISP-like interpreter
written in C++ using C-LIB
NanoGraph is a java component for graph visualisation. It aims to visualize domain oriented object models without requiring code changes to these models. Design goals include a small footprint and Swing/SWT/SVG support.
AtGLas is a Portable Atlas coded with C++ using OpenGL, DevIL, audiere and ffmpeg. Runs Ok on Linux, needs work on Windows, not tested on Mac. Needs code cleaning, internationalization (its in spanish) and more content
Shader Assembly Compiler (SHARK) is a tool to perform automatic conversion from DirectX 9 pixel shader assembly language into a C++ code that performs corresponding OpenGL states setup via IHVs propietary- or ARB-extensions.
GELI is a Delphi framework for facilitating the use of geometrical objects in a Delphi Win32 GUI application. This includes the creation, manipulation, display and evaluation of properties of geometries.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
A IDE for Creating Lindenmayer Systems (parallel rewriting systems) and other chaos tools. Mathematic application. The Application is programmed in Microsoft Visual Basic 6.0. It runs only on Win32. The Bar Code Generator can also be found here.
Spectra processor for 1D, 2D or 3D data sets obtained in x-ray and neutron scattering experiments. Includes an elaborate batch system as well as visualization tools.
GRAnular Media Simulation in C++ using Molecular Dynamics. To be used in PhD work. The code will support: collision, electric dipoles (long range forces), intergranular fluid, and possibly MPI for parallel computing.
PHP::Duploc helps you find duplicate code (a \"bad smell\", prompting a refactoring) in your PHP scripts. By looking for certain patterns in a \"dotplot\" graph, you can visually get a quick overview over a large body of code.
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
The DUNS (Diagonalized Upwind Navier-Stokes)code is a 2D/3D, structured, multi-block, multi-species,reacting, steady/unsteady, Navier Stokes fluid dynamics code with q-omega turbulence model. It currently uses a diagonalized ADI procedure with upwind diff