Showing 14 open source projects for "iphone game engine"

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  • 1
    PUMA Repository

    PUMA Repository

    Pascal Units for Medical Applications

    The PUMA Repository is a collection of Pascal units for medical informatics. It contains reusable source code for a wide field of health-care application development. The code includes a support engine for the European Data Format (EDF and EDF+), converting functions for units of measurement and an HL7 engine. PUMA is compatible with Lazarus and Free Pascal. Some of the units also support other Pascal implementations including Delphi, winsoft Pocket Studio and other compilers.
    Downloads: 3 This Week
    Last Update:
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  • 2
    gSOAP Toolkit

    gSOAP Toolkit

    Development toolkit for Web Services and XML data bindings for C & C++

    The gSOAP toolkit is an extensive suite of portable C and C++ software to develop XML Web services with powerful type-safe XML data bindings. Easy-to-use code-generator tools allow you to directly integrate XML data in C and C++. Serializes native application data in XML. Includes WSDL/XSD schema binding and auto-coding tools, stub/skeleton compiler, Web server integration with Apache module and IIS extension, high-performance XML processing with schema validation, fast MIME/MTOM streaming,...
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    Downloads: 584 This Week
    Last Update:
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  • 3
    Sizzle

    Sizzle

    A sizzlin' hot selector engine

    A pure-JavaScript CSS selector engine designed to be easily dropped in to a host library. Browser support may differ between standalone Sizzle and libraries that include Sizzle. Please report issues on Sizzle's issue tracker, rather than the trackers for disparate libraries. In order to build Sizzle, you should have Node.js/npm latest and git 1.7 or later (earlier versions might work OK, but are not tested). For Windows you have to download and install git and Node.js. Mac OS users should...
    Downloads: 0 This Week
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  • 4
    BLUI

    BLUI

    Rich HTML UI engine for UE4

    ...Drag and drop this actor into your scene and it will auto-spawn the required BluTickActor to make everything work. BLUI is an Unreal Engine 4 plugin that allows easy interaction with the Chromium Embedded Framework. It provides a simple Material Instance and input functions to help streamline the rendering of rich HTML interfaces. No specific ties to any in game class, simple use Blueprints (or C++) to create a new "BluEye" object and grab its material instance, then you can paint it on anything!
    Downloads: 0 This Week
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  • 5

    DISUnity

    Unity3D DIS(1278.1) Implementation

    Coming Soon - An open source implementation of DIS (Distributed Interactive Simulation) written for the Unity3D game engine.
    Downloads: 0 This Week
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  • 6
    NIF File Format Library and Tools
    ...NifTools aims to provide users with Tools to View, Edit, Create and Visualise 3D Models stored in the NetImmerse File Format. The NIF format is used by many popular games based on the NetImmerse/Gamebryo Game Engine such as Morrowind, Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. We are creating a unified description of the NIF file format allowing our contributors to build tools and utilities, to facilitate user created content. The tools will allow users to: - View/Edit/Visualise the data of a NIF model. - Libraries to Read/Write the NIF Format...
    Downloads: 0 This Week
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  • 7
    HGE-Builder

    HGE-Builder

    An application that create a scene in HGE file format.

    An application that create a scene in HGE file format that can be used for Hulixerian Game Engine. HGE file format is a compatible file format for 3D rendering application, it is mostly compatible with OpenGL. This project use Qt5 framework for all of its tasks, and will not make any dependency on other external libraries. WARNING: This project is not stable and is under big changes in its every push.
    Downloads: 0 This Week
    Last Update:
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  • 8
    Darkfall Emulator

    Darkfall Emulator

    Develop an emulated Darkfall Online Server.

    This project is the development of an open source fully emulated Darkfall Online Server and reverse engineering the proprietary game engine that DFO uses, the SF3D engine as well as its source code.
    Downloads: 0 This Week
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  • 9

    Aliza Gaming API

    An extensible development framework for roleplay games.

    AlizaGameAPI is a robust, open-source Java-based framework designed to streamline and enhance the development of 2D and 3D games. It offers a comprehensive set of tools, utilities, and libraries, empowering developers to create immersive and dynamic gaming experiences with ease. Key Features: Modular Architecture, Rich Graphics and UI Components, Comprehensive Game Logic and Character Management, Environment and World-Building Tools, Statistical and Mathematical Utilities, Enhanced...
    Downloads: 0 This Week
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  • 10
    OpenSNC Brickset Editor
    This is an intuitive brickset editor (*.brk) for the OpenSNC game engine. Level designers use brickset files while constructing levels, normally producing them with a text editor. A better way is a graphical editor designed specifically for the job.
    Downloads: 0 This Week
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  • 11
    The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
    Downloads: 0 This Week
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  • 12
    The development of an open source Prince Of Persia Level editor for PC, a new game engine and complementary tools.
    Downloads: 0 This Week
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  • 13
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 9 This Week
    Last Update:
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  • 14
    Virtual Media Station

    Virtual Media Station

    In The Cloud Computing On Java

    Proof That Carma Always Gets You Back Nvidia / Cuda Developer Directed Of Course To The Confusion And Scare Tactics Of Haters This Only Gets Better And Tighter And Even More Creative The Design Feed Of Sound The Whole Idea
    Downloads: 0 This Week
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