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AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
The Virtual World Project aims to create a protocol and the associate client and server that represent a 3 dimensional world where users can share knowledge and their own creative endeavors.
The Ability Driven Strategy Game Libary is a project which aims to provide a flexible datastructure that can be used to represent a variety of environments and objects.
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This is a VSE - Visual Scene Editor. VSE is a tool for creating xml-based descriptions of 3D scenes for 3D computer games. It is written on C/C++, using MFC, STL and IrrLicht ( http://irrlicht.sourceforge.net/ ).
The Embedded XML Parser Generator is creating some C source code that parses XML files (or streams) from a user specified document structure. Generated code can support advanced features (inter-dependencies, native data types etc...).
wnaspi32-snoop is a dll, written in C to intercept and log details of calls made via the Adaptec WNASPI32.DLL SCSI library. It aims to help in the development and debugging of SCSI software/hardware.
APEX Tools is a collection of utilities used in conjunction with the processing of airborne hyperspectral data developed for the ESA-Prodex supported Airborne Prism EXperiment (APEX).
.NET solution helping U.S. health officials inspect food service establishments for compliance with state/local health & sanitation regulations. Mobile component assists field-work while a back-office component administers forms, records and scheduling.
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Ever wanted to investigate the inner workings of a Digital Video Broadcast (DVB) stream? This programme allows you to analyse the tables and packets within a DVB Transport Stream either from a recorded file or live (dependant on hardware).
mani-xml-stats is a useful utility that converts the mani_stats.dat file from the mani admin plugin into an xml file. It can use FTP to retrieve the stats file from a server and to upload the xml file to a server.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
Paperboy RSS aims to be the most powerful open-source news aggregator. Paperboy RSS works as a collection of tools for parsing XML through a base program and formatting it with XSLT.
eDemonOnline is a set of libraries for ASP .NET. It includes the PHP .NET sub-project(a port of PHP functions library to the .NET framework) along with a collection of web controls, class libraries and tools. For more info see the documentation section.
The primary goal of our project is a creation of "MediationDevide" - software utility for conversion data from one format into another. Domain of data formats gonna include large variety of formats. Project's framework is going to be dotNET.
Cross-programming-language object serialisation. The library uses a schema to write object networks to, and create object networks from, a file (eg XML). Written in Java with ports to C and C++ to follow. Features include file recovery and versioning.
SQUAT/CTL is a platform independant macro template library for C/C++. It provides container, template, serialization and code generation patterns for the C/C++ language family based on C preprocessor macros.
Paperboy WDM is a web development framework built around the concept of separating logic, content, and presentation without the complexities of SQL. It uses Paperboy RSS as a translation layer between content (in XML) and presentation.
A binary protocol, library, and utilities for serialization and manipulation of data. Designed to replace XML. Features: *Compact (not compressed) binary encoding. *Strongly-typed, using type definitions. *Platform independant
That's "Deci" as in one-tenth... Based on the "80/20 rule", something like 1/10 of the code provides far more than half of the functionality. This is a partial, non-validating, and VERY SMALL STL-based C++ implementation.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.