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A game engine written in the D programming language
An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
WinXP, Vista, Win7, linux, OpenSolaris native port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
A tool for Savage Worlds game masters.
It combines a kind of desktop wiki (fast text editor with links) with tools to rapidly create characters. More ideas can be added in the future
Monster is a scripting language designed for gamedevelopment. It is object oriented, type safe, bytecode-compiled, easily merged into existing engines and especially designed to facilitate user-generated scripts. Homepage: http://monsterscript.net
This is a program for playing the game of go. No go program to date has achieved a level of mastery comparable to chess programs. The design goal is to develop as strong of an AI as possible using D, agile development, an object oriented design, and gene
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
Quarantine: The Apocalypse is a free zombie survival game set in the year 2008 currently in development; which offers great user interactivity, team co-ordination and tactics in order to survive the incoming zombie onslaught.