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A game engine written in the D programming language
An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
EntAgent is a tool for map-makers who map for source-engine based games (HL2, etc...).
EntAgent allows you to edit entity info(keys, outputs) with a text editor, so that you don't have to use the cumbersome hammer entity dialog.