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JSC allows developers to think in C# while targeting JavaScript, Java, Actionscript and PHP.
If you want to create a Flash or WebGL powered game in C# JSC is what you need. If you want to create a single page web application JSC is what you need!
JSC also integrates with NuGet which allows to create packages.
Contact us at:
info@jsc-solutions.net
C/C++ Compiler for the ActionScript Virtual Machine (AVM2)
Previously codenamed "FlasCC" and "Alchemy," CrossBridge provides a complete BSD-like C/C++ development environment based on GCC that lets you compile your C/C++ code to target the Adobe Flash Runtimes (Flash Player and AIR). With CrossBridge you can port almost any existing C/C++ code to the web, across browsers.
Forum:
http://forum.crossbridge.io/
GitHub - SDK Source:
https://github.com/crossbridge-community/crossbridge/
GitHub - Issue...
XMLVM is an XML-based programming language build upon a virtual machine concept. Both Java and .NET byte code instructions can be mapped to XMLVM. XSL stylesheets allow manipulation of XMLVM such as cross-compilation to JavaScript for AJAX applicatio
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory...
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
WinXP, Vista, Win7, linux, OpenSolaris native port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
Proteus Cross Compiler system allows the generation and compilation of Java Code from llvm-gcc compatible languages (C/C++/fortran). The generated code will execute at up to 50% of native code.
Tsunami is an open-source high performance computing language. With it you can write streaming data-parallel algorithms that utilize GPGPUs for orders-of-magnitude speed-up with the ease of writing sequential algorithms.
The project implement a framework of modular compilers that allows compile time programming for .NET, Java and other platforms. Languages on this framework are multi-paradigm and can be extended by programming new semantic structures or DSL.
A sub-C cross compiler for EduMIPS64 simulator. EduXcomp is a java project built using the antlr tool, and a grammar written by Monty Zukowski hardly modified by Elena Carobene, Massimo Trubia, and Alessio Tognazzolo.
Water: a fast, secure, dynamic OO language and database. Water is an all-purpose language (and meta-language) that runs Web applications in the browser or server-side. Water is compatible with .NET, Java, and C on Windows, Linux and Mac OS X system.
Mouseth is a cross between the Mouse and Forth programming languages.
The programs are compiled to a very compact, machine independant bytecode, which can then be run on its extremely small virtual machine.
Javum, the Java Virtual Unix Machine, is an ambitious project which aims to provide a full virtualized Unix environment including C compiler (GCC), Unix-like API, shell, and command line tools, inside of a JVM. Details @ http://javum.wiki.sourceforge.net
Protoscribe converts pseudo English sentences in to Object Oriented code skeletons. It was developed to help teach object oriented design and as an experimental source code generator. Currently, C++ and Java code skeletons can be generated.
The purpose of this project is to modify SmartEiffel to allow it to be used to create applications for mobile device platforms such as Symbian, BREW, and J2ME. Currently the codebase is based on SmartEiffel 1.0, but we are looking into moving over to Sma