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MAP is a software that allows to create and play text adventures.
Text adventure or "interactive fiction" is software simulating environments in which players use text commands to control characters and influence the environment. They were among the first computer games.
MAP includes tools to create the adventure and a runner that allows to play it. Source is available and open so both the runner and tools can be modified to fit the needs or style for each adventure/creator.
This project is a fork of the original Nestopia sourcecode, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Sourcecode to all the XBox emulators/games that XPort has done including:
PCSXBox,XBoyAdvance,DOSXBox,Vice64X,WinUAEX,MekaX,MednafenX-NES, MednafenX-PCE, MednafenX-Lynx,Classic99X, Atari7800X, CaveStoryX, SNES9XBox and more
USBLoaderGX is a GUI for Waninkoko's USB Loader, based on libwiigui.
It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode.
Its interface, based on the official theme from Nintendo Wii, is easy to use and perfect for kids and all the family.
ATTTENTION, THIS PROJECT IS NOT MAINTAINED HERE ANYMORE.
USBLoaderGX last version on sourceforge is 1272 (last stable 1271).
Any bug reports or requests posted here will be ignored.
This project...
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Pontoon in c - sourcecode and header file for the game pontoon written in c as a console app using the Lcc compliler. It's completely free, but can you give me a thumbs up if you find it usefull?
Wesley's Game is being developed to help beginner programmers learn C99. It is currently in a closed Alpha development stage. Upon reaching the Beta stage, the sourcecode will be released under a custom semi-open source license.
Homepages for my projects: userinfo, pwmd, libpwmd, cboard, ncast, ezxradio and bubblegum. There are also code snippets, both VIM and EPIC scripts and more.
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Converstional engine, in the line of Zork, written using ANSI C. For the time being it's just a bunch of useless code, and its design is still childish at most. However, progress is being made char* after char*
All games suck. This one just sucks more! Bad Boulder-Dash clone for unix terminals in ASCII graphic. Turn-based. All source-code comments are in czech language as I did this for school.
GCEclipse - Gamecube for Eclipse - is an IDE for you who want to develop for Gamecube in C/C++. Syntax checking, Content assist, Compiling, Executing on PC, Code examples, everything's included. CHECK OUT THE DOCUMENTATION SECTION!
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
This project is a portage of LUA on GP2X.
It uses LUA sourcecode from 5.0 version and SDL toolkit from dev.gp2x.com
For more information see http://glua2x.memiks.info/
qfl is an ASL client for the Linux operating system. ASL is the Adventure Scripting Language, developed by Alex Warren for use in Quest, his text game system. Despite the name, qfl contains no code from Quest, but will be fully compatible with Quest.