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PC Game
Es war einmal eine Prinzessin, die war wunderschön, aber bösartig. Die Menschen in ihrer Umgebung litten sehr darunter, täglich gedemütigt und ungerecht behandelt zu werden. Eines Tages geriet sie an eine Hexe, die sie kurzerhand auf eine Insel zauberte und dort in ein hässliches Biest verwandelte.
Input Control is a project to allow users to create and play back logs of their play sessions on retro game consoles that use serial communication controllers. Only SNES is supported in the current version, but future updates can be expanded to most types of consoles. Firmware and some code originally based on jaburn's NintendoSpy project, but it has changed a lot for consistency and otherwise.
A multithreaded, test-driven electronics emulator for .net 4.0.
Sharpulator is a multithreaded, test-driven electronics emulator written in C# 4.0. It's initial focus will be on emulating gaming consoles, with the GameBoy as a starting point. It will be written using modern software development methodologies, with the TPL Dataflow library as a backbone. It will simulate hardware functionality at a low level without sacrificing performance. The end goal for this project is to allow the ability to simulate hardware by simply dropping common components...
SearchWar is a LIVE webbased match database system for computer gamers around the world. The system can help you to find an opponent in a computer game. The project is offline and closed
This project is a .NET(C#) refactoring of the classic 70's console game Super StarTrek. A history of the game and C source code can be found at: http://almy.us/sst
This project will enable you to use any older gamepad controller with your game. Included are wraper classes so that you do not have to worry what kind of controller user has; it will all just work for you. http://forums.xna.com/forums/t/45983.aspx
This project is prototype of game technology I'm currently developing under XNA 2.0 Framework.
As a part of the projct and showcase of the tech I'm developing simple and easy to learn arcade game.
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A student class project in which a robot factory builds robots that then move around on the window. The intent is for the students to develop an object-oriented development mindset.
"Dodge This" is a 3D Dodge-Ball game using Microsoft's C# and XNA platforms. The project is being developed for the "EECS 494: Game Design, Fall 2007" class at the University of Michigan
This is the video game project of the University of Waterloo Game Development Club. We are currently working on a jetpack/loderunner style game currently called "Project Seraziel". It is programmed in C# using XNA, allowing it to be used on the xbox360.
Have a 3-d engine but no way to interact with it? Have a compelling story, but no way to drive it? Help JABTools help you! JABTools is a new toolkit for developing game logic, and interactions between elements in your game!