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A multithreaded, test-driven electronics emulator for .net 4.0.
Sharpulator is a multithreaded, test-driven electronics emulator written in C# 4.0. It's initial focus will be on emulating gaming consoles, with the GameBoy as a starting point. It will be written using modern software development methodologies, with the TPL Dataflow library as a backbone. It will simulate hardware functionality at a low level without sacrificing performance. The end goal for this project is to allow the ability to simulate hardware by simply dropping common components...
This is a prealpha text-based fantasy rpg. To download go to files and elantri pre alpha .1. The source isn't out but I will release it in prealpha .2. Its written in C#.
Spacewide est un jeu open-world type FPS en 2D. Le but est principalement de faire un jeu dans lequel on peu se balader absolument partout dans l'univers, chaque planète de chaque système stellaire ...
I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
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ShmupNA is a open source game engine for PC/360 using the XNA framework. This engine is tailored to 2d top down arcade style shooters. Currently in the Program Planning stage.
This project will enable you to use any older gamepad controller with your game. Included are wraper classes so that you do not have to worry what kind of controller user has; it will all just work for you. http://forums.xna.com/forums/t/45983.aspx
This is a program that displays all known information about Pokemon for R/S/Em/FR/LG/D/P. It also will house a bunch of different calculators for the games and give the ability to save planned Pokemon. Many other things will also be included.
An all inclusive halo editor/creator, will be mostly targeted toward halo1 until that segment has reached a late stage of development. After that it will be on to halo2 and 3. All are welcome to contribute please use Visual C# 2008.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
"Dodge This" is a 3D Dodge-Ball game using Microsoft's C# and XNA platforms. The project is being developed for the "EECS 494: Game Design, Fall 2007" class at the University of Michigan
Mosint is a single player/multiplayer game featuring deathmatch, capture the flag, last man standing... It does not intend to be a quake/unreal clone, as it focus in playability with a top view of the fighting stadiums and a fast action with hundreds of
ps2you is a gate way between your ps2 and the internet. This allows you to play games (for example GT4) online, when there isnt a gaming lobbie that you could join inside that game.
A next-generation MUD created with C#. It aims to be easily extensible and completely generic, accomodating all games, medieval to fantasy. The OOP design allows easy development of the actual codebase, making powerful modifications a simpler task.